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Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. | |||
== Subclass Features == | == Subclass Features == | ||
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* '''Bite''' - Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8+STR piercing damage on a hit. While you are missing half or more of your HP, you regain 4 HP when you hit. | * '''Bite''' - Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8+STR piercing damage on a hit. While you are missing half or more of your HP, you regain 4 HP when you hit. | ||
* '''Claws''' - Each of your hands transforms into a claw, which you can use as a weapon. It deals 1d6+STR slashing damage on a hit. Once per turn, the attack is made twice as part of one Attack Action. | * '''Claws''' - Each of your hands transforms into a claw, which you can use as a weapon. It deals 1d6+STR slashing damage on a hit. Once per turn, the attack is made twice as part of one Attack Action. <small>Claws can only be used if at least one hand is free.</small> | ||
* '''Tail''' - You grow a lashing, spiny tail, which deals 1d8+STR piercing damage on a hit and has range of 1.5 tile. If a creature you can see within 1 tile of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a 50% chance to make the attack fail. | * '''Tail''' - You grow a lashing, spiny tail, which deals 1d8+STR piercing damage on a hit and has range of 1.5 tile. If a creature you can see within 1 tile of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a 50% chance to make the attack fail. | ||
Latest revision as of 16:13, 12 November 2026
Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters.
Subclass Features
Form of the Beast
When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon of your choice:
- Bite - Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8+STR piercing damage on a hit. While you are missing half or more of your HP, you regain 4 HP when you hit.
- Claws - Each of your hands transforms into a claw, which you can use as a weapon. It deals 1d6+STR slashing damage on a hit. Once per turn, the attack is made twice as part of one Attack Action. Claws can only be used if at least one hand is free.
- Tail - You grow a lashing, spiny tail, which deals 1d8+STR piercing damage on a hit and has range of 1.5 tile. If a creature you can see within 1 tile of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a 50% chance to make the attack fail.
All of these attacks count as magical for the purpose of overcoming resistance and immunity.
Infectious Fury
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom Saving Throw (DC = 12+CON) or suffer one of the following effects (your choice):
- The target must use its reaction to make a melee attack against another creature hostile to you within reach.
- Target takes 2d12 (2~24) Psychic Damage.
You can use this feature 4 times (Class Resource), and you regain all expended uses when you finish a long rest.