Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Absorb Elements: Difference between revisions

From Avardon
Inkish (talk | contribs)
No edit summary
Simman (talk | contribs)
clarify amount captured
 
Line 12: Line 12:
'''Description:'''
'''Description:'''


This spell allows you to capture part of the incoming elemental energy when you take acid, cold, fire, lightning, or thunder damage. You gain resistance to that damage type until the end of the turn, and the first time you hit with a melee attack on your next turn, you deal '''1d6 extra damage''' of the captured type (selected when triggered).
This spell allows you to capture half of the incoming elemental energy when you take acid, cold, fire, lightning, or thunder damage. You gain resistance to that damage type until the end of the turn, and the first time you hit with a melee attack on your next turn, you deal '''1d6 extra damage''' of the captured type (selected when triggered).


* Intended for '''combat use only'''.
* Intended for '''combat use only'''.

Latest revision as of 23:58, 30 July 2026

Absorb Elements
Type1st Level Spell
SchoolAbjuration
TargetSelf
CostReaction

Description:

This spell allows you to capture half of the incoming elemental energy when you take acid, cold, fire, lightning, or thunder damage. You gain resistance to that damage type until the end of the turn, and the first time you hit with a melee attack on your next turn, you deal 1d6 extra damage of the captured type (selected when triggered).

  • Intended for combat use only.