Arms of Hadar
From Avardon
More actions
| Arms of Hadar | |
|---|---|
| Type | 1st Level Spell |
| School | Conjuration |
| Range | 1 tiles |
| Target | Self |
| Cost | Action |
| Damage | 2d6 (Necrotic) |
| Save | Strength |
Description:
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature within 1 tile Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
- Intended for combat use only.
