User:Pineapple/Sandbox/Values
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Our Mission & Values
(This document is to be revised, so far it only outlines some of the general key concepts)
Professionalism
While small hobby projects have their own magic to them, players should experience professionalism when interacting and communicating with the systems, environment and staff of Avardon. Players should feel comfortable and welcomed when interacting with the Avardon team and the systems provided.
Transparency
Avardon is open and transparent about what we do and we keep our community well informed. All systems, policies, and rulings should be correctly documented in one place - on this wiki. Whenever a ruling is made or a question is answered it should be added into the public documentation.
Dynamic Story
There will be an overarching and dynamic stories highlighted by Storytellers (DMs) during events. The world is dynamic and everyone has the chance to feel a meaningful if small part of the server narrative. Just like in tabletop roleplaying, players must have the chance to direct the story even in a direction that staff did not anticipate.
Community First
Avardon staff must remain closely connected and in touch with the community throughout its growth. The community must be able to express itself and feel as though it is being heard. The purpose of the staff team must always be to enable rather than be a hindrance to fun and storytelling within the framework of the rules. The staff team must do their best to enable cool, interesting and fun narrative and roleplaying ideas.
Innovative Design
Our systems shall not be bound by past interpretations of tabletop mechanics. The system should innovate and develop with a focus on player experience and enjoyment without feeling limited by a desire to emulate previously established paradigms.
Meaningful Conflict
On Avardon, conflict exists as a meaningful way to develop narrative. That means that winning and losing conflict has significant consequences. Avardon encourages players to consider carefully whether to engage in conflict from an in-character perspective when at risk of potentially harsh consequences. Simultaneously, the PvP systems on Avardon do not exist for their own sake. Players with a 'play to win' mentality shall be harshly discouraged.