Sorcerer
More actions
| Sorcerer | |
|---|---|
| Hit Points | 72 |
| Spell Slots | |
Sorcerer Spell List
| |
| External Links | |
| Sorcerer on D&D 5e Wiki | |
| Sorcerer on Forgotten Realms Wiki | |
Somewhere in your bloodline there was a powerful magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.
Hit Points: +42
Saving Throws: Constitution, Charisma +4
Class Resources (Sorcery Points) : 10
Spellcasting Ability: Charisma
Class Features
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice.
- Careful Spell: Allies caught in your spell automatically succeed on their saving throw
- Distant Spell: Doubles the cast range of your next AOE Spell
- Quickened Spell: Refunds the Action it has cost to cast a spell in exchange for a bonus action.
- Subtle Spell: Allows you to cast a spell without the use of Somatic or verbal components.
Class Abilities
Create Spell Slot
Convert Spell Slots into Sorcery points.
- Level 1 (1 Sorcery Points)
- Level 2 (2 Sorcery Points)
- Level 3 (3 Sorcery Points)
- Level 4 (4 Sorcery Points)
- Level 5 (5 Sorcery Points)
Create Sorcery Points
Convert Sorcery points into spell slots.
- Level 1 (2 Sorcery Points)
- Level 2 (3 Sorcery Points)
- Level 3 (5 Sorcery Points)
- Level 4 (6 Sorcery Points)
- Level 5 (7 Sorcery Points)
Spellcasting
You have learned to draw on the magic of your bloodline through training and practice to cast spells. Your spell casting modifier is equal to 8 + proficiency bonus + charisma modifier.
Spells
You may memorize 11 spells to call upon from the Sorcerer Spell List.