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Divine Soul

From Avardon
Revision as of 11:02, 13 March 2026 by Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Sorcerer sub-class available on Avardon. Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking...")
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Divine Soul is a Sorcerer sub-class available on Avardon.

Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.

A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.

In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.

  • You could be part of a temple or church, where you hold a high position in the clergy.
  • You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.
  • In combat you are a powerfull, but vulnerable support, that can not only aid with healing, but with utility spells aswell.

Class Features

Divine Magic

You may select a few spells from the cleric spell list into your prepared spells.

Empowered Healing

Spend 1 Sorcery point to empower your next healing by 5 HP, additionally you regain 1 HP

Greater Wound regeneration

Heal a targed within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.