Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Light Domain

From Avardon
Revision as of 03:19, 20 May 2026 by Bulltrup (talk | contribs) (Created page with "'''Gods of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.''' ==Subclass Features== ===Warding Flare=== Passive toggle feature, Reaction with 4 uses per Short Rest. When a foe within 3 tiles of you attempts to make an attack, you wil...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Gods of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.

Subclass Features

Warding Flare

Passive toggle feature, Reaction with 4 uses per Short Rest. When a foe within 3 tiles of you attempts to make an attack, you will impose disadvantage on said attack.

Channel Divinity: Radiance of the Dawn

Twice per Short Rest, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes. As an action, you present your holy symbol, and any magical darkness within 3 tiles of you is dispelled. Additionally, each hostile creature within 3 tiles of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + 10 on a failed saving throw, and half as much damage on a successful one.

Potent Spellcasting

Your Wisdom modifier is added to the damage of your Cleric cantrips (Sacred Flame, Toll the Dead).

Light Domain Spells

1st Level Spells

2nd Level Spells

3rd Level Spells