Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 17:37, 10 April 2026 by Deler (talk | contribs)

Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character's overall condition. For every 10% of your health you lose in a battle, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.

You can receive wounds several ways:

  • DM events mechanics that are both avoidable and unavoidable
  • Player-versus-player battle as explained above
  • Using the RPR ability "Take Wounds"
  • As a consequence to being defeated in a battle
Wounded Levels
Status Stacks Health Reduction Saving Throw Reduction Movement Reduction
Wounded >9 -10 -1 0
Wounded2 >19 -20 -2 -1
Wounded3 >29 -30 -3 -2