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Swarmkeeper

From Avardon
Revision as of 00:24, 31 March 2026 by Bulltrup (talk | contribs) (Created page with "'''Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, jeeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mu...")
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Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, jeeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.

Subclass Features

Gathered Swarm

Once per turn, you can use one of the following features following an attack that hits: Swarm Assist - Get 1 additional tile of movement. Swarm Attack - Deal additional 1d6 Piercing damage. Swarm Push - Push a target 1 tile in a direction of your choice (STR Save).

Swarmkeeper Magic

You get access to Faerie Fire and Web spells (need to be picked).

Writhing Tide

As a bonus action, once per long rest, gain flight movement and 1 additional tile of movement for 2 turns.