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Revision as of 18:54, 14 March 2026 by Bulltrup (talk | contribs) (HP/Saves/ CR)

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

Hit Points: +53

Saving Throws: Dexterity, Charisma +4

Class Resources (Bardic Inspiration Charges): 5

Extra Attack: No

Class Features

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 6 tiles of you who can hear you. That creature gains one Bardic Inspiration die, a 1d10

You can use soothing music or oration to help revitalize you and your allies as though you had taken a Short Rest.

Lesser Wound Regeneration