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Totem Warrior

From Avardon
Revision as of 04:55, 12 March 2026 by Mocaris (talk | contribs)

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.

Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.

Class Features

You fight with primal ferocity. At a cost of bonus action, you can enter Rage on your turn. Rage lasts for up to 10 turns, but it ends early if you haven't attacked a hostile creature or taken damage for a since the start of your last turn.

While raging, you get the following benefits:

  • Advantage on Strength saving throws
  • Resistance to Bludgeoning, Piercing, and Slashing damage
  • Bonus damage of +3 when making weapon attacks using Strength

You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

While raging, you have resistance to Cold, Fire, Necrotic, and Poison damage on top of resistance against physical damage.

While you're raging and aren't wearing heavy armor, and you can use the Dash action as a bonus action on your turn. The spirit of the eagle makes you into a predator who can weave through the fray with ease.

While you're raging and aren't wearing heavy armor, your walking speed increases by 1 tile. The spirit of the elk makes you extraordinarily swift.