Sorcerer: Difference between revisions
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'''Somewhere in your bloodline there was a | {{Infobox Class | ||
| name = Sorcerer | |||
| image = | |||
| caption = | |||
| hp = 72 | |||
| description = | |||
| spells = [[Sorcerer Spell List]] | |||
* 1st Level: 4 | |||
* 2nd Level: 3 | |||
* 3rd Level: 3 | |||
* 4th Level: 3 | |||
* 5th Level: 2 | |||
| 5ewiki = Sorcerer | |||
| frwiki = Sorcerer | |||
}} | |||
'''Somewhere in your bloodline there was a powerful magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.''' | |||
'''Hit Points:''' +42 | '''Hit Points:''' +42 | ||
| Line 8: | Line 24: | ||
'''Spellcasting Ability:''' Charisma | '''Spellcasting Ability:''' Charisma | ||
== Class Features == | == Class Features == | ||
| Line 24: | Line 30: | ||
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. | You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. | ||
* '''Careful Spell''': Allies | * '''Careful Spell''': Allies caught in your spell automatically succeed on their saving throw | ||
* '''Distant Spell''': Doubles the cast range of your next AOE Spell | * '''Distant Spell''': Doubles the cast range of your next AOE Spell | ||
* ''' | * '''Quickened Spell''': Refunds the Action it has cost to cast a spell in exchange for a bonus action. | ||
* ''' | * '''Subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components. | ||
== | == Class Abilities == | ||
=== Create Spell Slot === | === Create Spell Slot === | ||
Revision as of 04:15, 18 March 2026
| Sorcerer | |
|---|---|
| Hit Points | 72 |
| Spell Slots | |
Sorcerer Spell List
| |
| External Links | |
| Sorcerer on D&D 5e Wiki | |
| Sorcerer on Forgotten Realms Wiki | |
Somewhere in your bloodline there was a powerful magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.
Hit Points: +42
Saving Throws: Constitution, Charisma +4
Class Resources (Sorcery Points) : 10
Spellcasting Ability: Charisma
Class Features
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice.
- Careful Spell: Allies caught in your spell automatically succeed on their saving throw
- Distant Spell: Doubles the cast range of your next AOE Spell
- Quickened Spell: Refunds the Action it has cost to cast a spell in exchange for a bonus action.
- Subtle Spell: Allows you to cast a spell without the use of Somatic or verbal components.
Class Abilities
Create Spell Slot
Convert Spell Slots into Sorcery points.
- Level 1 (1 Sorcery Points)
- Level 2 (2 Sorcery Points)
- Level 3 (3 Sorcery Points)
- Level 4 (4 Sorcery Points)
- Level 5 (5 Sorcery Points)
Create Sorcery Points
Convert Sorcery points into spell slots.
- Level 1 (2 Sorcery Points)
- Level 2 (3 Sorcery Points)
- Level 3 (5 Sorcery Points)
- Level 4 (6 Sorcery Points)
- Level 5 (7 Sorcery Points)
Spellcasting
You have learned to draw on the magic of your bloodline through training and practice to cast spells. Your spell casting modifier is equal to 8 + proficiency bonus + charisma modifier.
Spells
You may memorize 11 spells to call upon from the Sorcerer Spell List.