Militia: Difference between revisions
From Avardon
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Revision as of 03:37, 18 March 2026
Militia is a Commoner sub-class available on Avardon.
Keeping Avardons roads and streets safe is what militia men and woman are are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners.
- You might be a part time guard that goes on patroll, when not going about your normal day to day life.
- While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those pesky monsters show up.
- Maybe you did not come from far away, but where born in Avardon, having lived your happy little life in the small county, untill it became a domain of dread.
Class Features
As part of your attack action you make another attack.
Give your ally a helping hand, Removing their Entangled, Ensnared, Dazed, Off Balance, Weak Grip, Asleep, Burning, and Prone Conditions. If the Target Doesn't Suffer from any of these conditions, you give them +1d10 bonus to their next Attack Roll Instead.