Berserker: Difference between revisions
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== Class Features == | |||
=== [[Rage]] === | |||
{{:Rage}} | |||
'''Reckless Attack:''' Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you. | '''Reckless Attack:''' Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you. | ||
Revision as of 01:42, 10 March 2026
For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Class Features
You fight with primal ferocity. At a cost of bonus action, you can enter Rage on your turn. Rage lasts for up to 10 turns, but it ends early if you haven't attacked a hostile creature or taken damage for a since the start of your last turn.
While raging, you get the following benefits:
- Advantage on Strength saving throws
- Resistance to Bludgeoning, Piercing, and Slashing damage
- Bonus damage of +3 when making weapon attacks using Strength
Reckless Attack: Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
Frenzied Strike: Exchange your bonus action for an additional attack action. Will cause a stack of Frenzied Strain on your character.
Intimidating Presence: Menace an enemy and instil a terrible fear within them. While Frightened, your enemy has Disadvantage on Attack Rolls and cannot move closer to you.