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Berserker: Difference between revisions

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Added class skills
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'''Rage:''' Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on Strength saving throws.
== Class Features ==
=== [[Rage]] ===
{{:Rage}}


'''Reckless Attack:''' Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
'''Reckless Attack:''' Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Revision as of 01:42, 10 March 2026

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.


Class Features

You fight with primal ferocity. At a cost of bonus action, you can enter Rage on your turn. Rage lasts for up to 10 turns, but it ends early if you haven't attacked a hostile creature or taken damage for a since the start of your last turn.

While raging, you get the following benefits:

  • Advantage on Strength saving throws
  • Resistance to Bludgeoning, Piercing, and Slashing damage
  • Bonus damage of +3 when making weapon attacks using Strength


Reckless Attack: Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Frenzied Strike: Exchange your bonus action for an additional attack action. Will cause a stack of Frenzied Strain on your character.

Intimidating Presence: Menace an enemy and instil a terrible fear within them. While Frightened, your enemy has Disadvantage on Attack Rolls and cannot move closer to you.