Berserker: Difference between revisions
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Created page with "'''For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.'''" |
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'''For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.''' | '''For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.''' | ||
'''Rage:''' Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on Strength saving throws. | |||
'''Reckless Attack:''' Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you. | |||
'''Frenzied Strike:''' Exchange your bonus action for an additional attack action. Will cause a stack of Frenzied Strain on your character. | |||
'''Intimidating Presence:''' Menace an enemy and instil a terrible fear within them. While Frightened, your enemy has Disadvantage on Attack Rolls and cannot move closer to you. | |||
Revision as of 01:17, 10 March 2026
For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Rage: Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on Strength saving throws.
Reckless Attack: Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
Frenzied Strike: Exchange your bonus action for an additional attack action. Will cause a stack of Frenzied Strain on your character.
Intimidating Presence: Menace an enemy and instil a terrible fear within them. While Frightened, your enemy has Disadvantage on Attack Rolls and cannot move closer to you.