Rage: Difference between revisions
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You fight with primal ferocity. At a cost of bonus action, you can enter Rage on your turn. Rage lasts for up to 10 turns, but it ends early if you haven't attacked a hostile creature or taken damage for a since the start of your last turn. | You fight with primal ferocity. At a cost of bonus action, you can enter Rage on your turn. Rage lasts for up to 10 turns, but it ends early if you haven't attacked a hostile creature or taken damage for a since the start of your last turn. | ||
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* Bonus damage of +3 when making weapon attacks using Strength | * Bonus damage of +3 when making weapon attacks using Strength | ||
While raging, you cannot: | |||
* | * Wear heavy armor | ||
* Cast spells, cantrips or maintain concentration | |||
* Cast spells or maintain concentration | |||
</onlyinclude> | </onlyinclude> | ||
Revision as of 06:11, 28 July 2026
| Rage | |
|---|---|
| Type | Class Ability |
| Target | self |
| External Links | |
| Rage on D&D 5e Wiki | |
You fight with primal ferocity. At a cost of bonus action, you can enter Rage on your turn. Rage lasts for up to 10 turns, but it ends early if you haven't attacked a hostile creature or taken damage for a since the start of your last turn.
While raging, you get the following benefits:
- Advantage on Strength saving throws
- Resistance to Bludgeoning, Piercing, and Slashing damage
- Bonus damage of +3 when making weapon attacks using Strength
While raging, you cannot:
- Wear heavy armor
- Cast spells, cantrips or maintain concentration
