Combat Primer: Difference between revisions
More actions
No edit summary |
→Your Turn: The turn |
||
| Line 6: | Line 6: | ||
===Your Turn=== | ===Your Turn=== | ||
actions, bonus actions, | Every turn of combat you start with an action, a bonus action and reaction. | ||
===Actions==== | |||
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn. | |||
====Bonus Actions==== | |||
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn. | |||
====Reactions==== | |||
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn. | |||
====[[Movement]]==== | |||
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page. | |||
===Attacks=== | ===Attacks=== | ||
Revision as of 19:00, 25 April 2026
Todo
Combat
Initiative
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as Gloomstalker WIS to initiative or the Alert Feat)
Your Turn
Every turn of combat you start with an action, a bonus action and reaction.
Actions=
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.
Bonus Actions
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.
Reactions
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the Movement page.
Attacks
Spellcasting
- Casting time - Components (verbal, somatic) - Concentration - You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Spell Level
Upcasting
section about class stuff
section about Statuses