Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Combat Rulings: Difference between revisions

From Avardon
mNo edit summary
No edit summary
 
Line 10: Line 10:
* There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.
* There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.
* The target is Invisible and you lack the ability to see invisible creatures.
* The target is Invisible and you lack the ability to see invisible creatures.
Additionally, AoE spells that target a point cannot be placed into areas that limit visibility, such as area of Darkness. You may only target the edge of such area, as that's as far as you can see.


=== Observers ===
=== Observers ===
Line 16: Line 18:
Also keep in mind, that any participant of the fight may void your decision to observe and include you as a target of their intent even and especially if they were the party being subject to a PvP intent, as per rule C.1:
Also keep in mind, that any participant of the fight may void your decision to observe and include you as a target of their intent even and especially if they were the party being subject to a PvP intent, as per rule C.1:
<blockquote>Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock</blockquote>
<blockquote>Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock</blockquote>
=== Doors ===
No player shall interact with doors during combat outside of using the Interact ability in RPR.
It takes an action to lock/unlock a door, a bonus action to open/close it, and an action with DC 15 to breach it, after which it becomes unusable for the duration of combat.
Breaching of a door in combat (and only in combat) is done using Breaching or Lockpicking skill (whichever is higher) or using the Spellcasting modifier in case of casters (if higher than the skills).

Latest revision as of 01:36, 21 April 2026

This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise.

Line of Sight

Some abilities such as ranged attacks, or spells that mention "point you can see" or "target you can see" in their description, require sight.

You cannot target character if:

  • You don't see at least 50% of their body or the entirety of their head from your first person view.
  • Selector (such as with Magic Missile or Eldritch Blast) doesn't let you use it due to missing Line of Sight.
  • You are Blinded or have both of your eyes Maimed.
  • There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.
  • The target is Invisible and you lack the ability to see invisible creatures.

Additionally, AoE spells that target a point cannot be placed into areas that limit visibility, such as area of Darkness. You may only target the edge of such area, as that's as far as you can see.

Observers

When a player chooses to observe a fight (having been present for its declaration and using /pvp observe), they are basically communicating to the other players upfront that their character either doesn't want to be involved with either side of the combat, or they are too scared to fight, or for any other reason refuse to fight. Observers are IC, and they chose NOT to fight under any change of circumstance. If they could ever possibly have a reason to join the fight, they have to either join it as an participant at the very beginning of the encounter, or leave the scene entirely. They cannot join into an ongoing fight or participate in the consequence phase or engage in another fight with the winning or losing party after the fight is concluded.

Also keep in mind, that any participant of the fight may void your decision to observe and include you as a target of their intent even and especially if they were the party being subject to a PvP intent, as per rule C.1:

Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock

Doors

No player shall interact with doors during combat outside of using the Interact ability in RPR.

It takes an action to lock/unlock a door, a bonus action to open/close it, and an action with DC 15 to breach it, after which it becomes unusable for the duration of combat.

Breaching of a door in combat (and only in combat) is done using Breaching or Lockpicking skill (whichever is higher) or using the Spellcasting modifier in case of casters (if higher than the skills).