Status Effects: Difference between revisions
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!Means of Clearing | !Means of Clearing | ||
!Saving Throw | !Saving Throw | ||
|- | |||
|Bane | |||
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws. | |||
|Disrupt or cancel concentration (10 turns) | |||
|— | |||
|- | |||
|Bless | |||
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws. | |||
|Disrupt or cancel concentration (10 turns) | |||
|— | |||
|- | |- | ||
|Bleeding | |Bleeding | ||
| Line 15: | Line 25: | ||
|Remedial Potion, Lesser Restoration | |Remedial Potion, Lesser Restoration | ||
|CON | |CON | ||
|- | |||
|Charmed | |||
|Cannot attack the spellcaster. | |||
|Stillness of Mind, Greater Restoration | |||
|WIS | |||
|- | |- | ||
|Dazed | |Dazed | ||
Revision as of 14:45, 8 April 2026
| Status | In-Combat Effect | Means of Clearing | Saving Throw |
|---|---|---|---|
| Bane | Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws. | Disrupt or cancel concentration (10 turns) | — |
| Bless | Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws. | Disrupt or cancel concentration (10 turns) | — |
| Bleeding | -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws. | Removed by any healing | CON |
| Blinded | Disadvantage on Attack Rolls. Unable to target others with ranged spells or attacks. Attack rolls against affected have advantage. | Remedial Potion, Lesser Restoration | CON |
| Charmed | Cannot attack the spellcaster. | Stillness of Mind, Greater Restoration | WIS |
| Dazed | Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC. | Teamwork, Help, Remedial Potion | CON |
| Frightened | May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. | Start turn, advantage if LOS from caster(?), removed by Heroism | WIS |
| Lethargic | No movement, actions, or reactions are able to be used. | Greater Restoration or wait 1 turn | — |
| Prone | Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. | Use stand up RPR ability during turn | DEX/STR |
| Slowed | Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions. | Remedial Potion, disrupt or cancel concentration. (10 turns) | WIS |