Status Effects: Difference between revisions
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!Means of Clearing | !Means of Clearing | ||
!Saving Throw | !Saving Throw | ||
|- | |- | ||
|Bleeding | |Bleeding | ||
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|CON | |CON | ||
|- | |- | ||
| | |Dazed | ||
| | |Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC. | ||
| | |Teamwork, Help, Remedial Potion | ||
|CON | |||
|- | |||
|Frightened | |||
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. | |||
|Start turn, advantage if LOS from caster(?), removed by Heroism | |||
|WIS | |WIS | ||
|- | |- | ||
| Line 30: | Line 30: | ||
|Greater Restoration or wait 1 turn | |Greater Restoration or wait 1 turn | ||
|— | |— | ||
|- | |- | ||
|Prone | |Prone | ||
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|Use stand up RPR ability during turn | |Use stand up RPR ability during turn | ||
|DEX/STR | |DEX/STR | ||
|- | |||
|Slowed | |||
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions. | |||
|Remedial Potion, disrupt or cancel concentration. (10 turns) | |||
|WIS | |||
|} | |} | ||
Revision as of 14:38, 8 April 2026
| Status | In-Combat Effect | Means of Clearing | Saving Throw |
|---|---|---|---|
| Bleeding | -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws. | Removed by any healing | CON |
| Blinded | Disadvantage on Attack Rolls. Unable to target others with ranged spells or attacks. Attack rolls against affected have advantage. | Remedial Potion, Lesser Restoration | CON |
| Dazed | Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC. | Teamwork, Help, Remedial Potion | CON |
| Frightened | May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. | Start turn, advantage if LOS from caster(?), removed by Heroism | WIS |
| Lethargic | No movement, actions, or reactions are able to be used. | Greater Restoration or wait 1 turn | — |
| Prone | Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. | Use stand up RPR ability during turn | DEX/STR |
| Slowed | Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions. | Remedial Potion, disrupt or cancel concentration. (10 turns) | WIS |