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Status Effects: Difference between revisions

From Avardon
Deler (talk | contribs)
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Deler (talk | contribs)
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Line 5: Line 5:
!Means of Clearing
!Means of Clearing
!Saving Throw
!Saving Throw
|-
|Frightened
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls.
|Start turn, advantage if LOS from caster(?), removed by Heroism
|WIS
|-
|-
|Bleeding
|Bleeding
Line 21: Line 16:
|CON
|CON
|-
|-
|Slowed
|Dazed
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.
|Remedial Potion, disrupt or cancel concentration. (10 turns)
|Teamwork, Help, Remedial Potion
|CON
|-
|Frightened
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls.  
|Start turn, advantage if LOS from caster(?), removed by Heroism
|WIS
|WIS
|-
|-
Line 30: Line 30:
|Greater Restoration or wait 1 turn
|Greater Restoration or wait 1 turn
|—
|—
|-
|Dazed
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.
|Teamwork, Help, Remedial Potion
|CON
|-
|-
|Prone
|Prone
Line 40: Line 35:
|Use stand up RPR ability during turn
|Use stand up RPR ability during turn
|DEX/STR
|DEX/STR
|-
|Slowed
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.
|Remedial Potion, disrupt or cancel concentration. (10 turns)
|WIS
|}
|}

Revision as of 14:38, 8 April 2026

Status Effects
Status In-Combat Effect Means of Clearing Saving Throw
Bleeding -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws. Removed by any healing CON
Blinded Disadvantage on Attack Rolls. Unable to target others with ranged spells or attacks. Attack rolls against affected have advantage. Remedial Potion, Lesser Restoration CON
Dazed Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC. Teamwork, Help, Remedial Potion CON
Frightened May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. Start turn, advantage if LOS from caster(?), removed by Heroism WIS
Lethargic No movement, actions, or reactions are able to be used. Greater Restoration or wait 1 turn
Prone Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. Use stand up RPR ability during turn DEX/STR
Slowed Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions. Remedial Potion, disrupt or cancel concentration. (10 turns) WIS