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Status Effects: Difference between revisions

From Avardon
Deler (talk | contribs)
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Deler (talk | contribs)
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Line 5: Line 5:
!Means of Clearing
!Means of Clearing
!Saving Throw
!Saving Throw
|-
!Bleeding
!-2 slashing damage at start of each turn and (unconfirmed) disadvantage on CON Saving Throws.
!Removed by healing.
!CON
|-
|-
|Frightened
|Frightened
Line 15: Line 10:
|Start turn, advantage if LOS from caster(?), removed by Heroism
|Start turn, advantage if LOS from caster(?), removed by Heroism
|WIS
|WIS
|-
|Bleeding
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.
|Removed by any healing
|CON
|-
|Blinded
|Disadvantage on Attack Rolls. Unable to target others with '''ranged''' spells or attacks. Attack rolls against affected have advantage.
|Remedial Potion, Lesser Restoration
|CON
|-
|-
|Slowed
|Slowed
Line 33: Line 38:
|Prone
|Prone
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up.  
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up.  
|Use stand up RPR ability during turn.
|Use stand up RPR ability during turn
|DEX/STR
|DEX/STR
|-
|Blinded
|Disadvantage on Attack Rolls. Unable to target others with '''ranged''' spells or attacks. Attack rolls against affected have advantage.
|Remedial Potion, Lesser Restoration,
|CON
|}
|}

Revision as of 14:37, 8 April 2026

Status Effects
Status In-Combat Effect Means of Clearing Saving Throw
Frightened May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. Start turn, advantage if LOS from caster(?), removed by Heroism WIS
Bleeding -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws. Removed by any healing CON
Blinded Disadvantage on Attack Rolls. Unable to target others with ranged spells or attacks. Attack rolls against affected have advantage. Remedial Potion, Lesser Restoration CON
Slowed Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions. Remedial Potion, disrupt or cancel concentration. (10 turns) WIS
Lethargic No movement, actions, or reactions are able to be used. Greater Restoration or wait 1 turn
Dazed Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC. Teamwork, Help, Remedial Potion CON
Prone Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. Use stand up RPR ability during turn DEX/STR