Status Effects: Difference between revisions
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{| class="wikitable" | |||
|+Status Effects | |||
!Status | |||
!In-Combat Effect | |||
!Means of Clearing | |||
!Saving Throw | |||
|- | |||
!Bleeding | |||
!-2 slashing damage at start of each turn and (unconfirmed) disadvantage on CON Saving Throws. | |||
!Removed by healing. | |||
!CON | |||
|- | |||
|Frightened | |||
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. | |||
|Start turn, advantage if LOS from caster(?), removed by Heroism | |||
|WIS | |||
|- | |||
|Slowed | |||
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions. | |||
|Remedial Potion, disrupt or cancel concentration. (10 turns) | |||
|WIS | |||
|- | |||
|Lethargic | |||
|No movement, actions, or reactions are able to be used. | |||
|Greater Restoration or wait 1 turn | |||
|— | |||
|- | |||
|Dazed | |||
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC. | |||
|Teamwork, Help, Remedial Potion | |||
|CON | |||
|- | |||
|Prone | |||
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. | |||
|Use stand up RPR ability during turn. | |||
|DEX/STR | |||
|- | |||
|Blinded | |||
|Disadvantage on Attack Rolls. Unable to target others with '''ranged''' spells or attacks. Attack rolls against affected have advantage. | |||
|Remedial Potion, Lesser Restoration, | |||
|CON | |||
|} | |||
Revision as of 14:34, 8 April 2026
| Status | In-Combat Effect | Means of Clearing | Saving Throw |
|---|---|---|---|
| Bleeding | -2 slashing damage at start of each turn and (unconfirmed) disadvantage on CON Saving Throws. | Removed by healing. | CON |
| Frightened | May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. | Start turn, advantage if LOS from caster(?), removed by Heroism | WIS |
| Slowed | Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions. | Remedial Potion, disrupt or cancel concentration. (10 turns) | WIS |
| Lethargic | No movement, actions, or reactions are able to be used. | Greater Restoration or wait 1 turn | — |
| Dazed | Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC. | Teamwork, Help, Remedial Potion | CON |
| Prone | Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. | Use stand up RPR ability during turn. | DEX/STR |
| Blinded | Disadvantage on Attack Rolls. Unable to target others with ranged spells or attacks. Attack rolls against affected have advantage. | Remedial Potion, Lesser Restoration, | CON |