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=== Divine Magic === | === Divine Magic === | ||
You may select 2 spells from the [[Cleric Spell List]] that do not count against your spell list, in addition to being able to choose | You may select 2 spells from the [[Cleric Spell List]] that do not count against your spell list, in addition to being able to choose the following spells in addition to the [[Sorcerer spell List]]. | ||
====1st Level Spells==== | |||
*[[Bane]] | |||
*[[Bless]] | |||
*[[Cure Wounds]] | |||
*[[Guiding Bolt]] | |||
*[[Healing Word]] | |||
====3rd Level Spells==== | |||
*[[Mass Healing Word]] | |||
====5th Level Spells==== | |||
*[[Mass Cure Wounds]] | |||
=== Empowered Healing === | === Empowered Healing === | ||
Revision as of 23:28, 25 March 2026
Divine Soul is a Sorcerer sub-class available on Avardon.
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.
- You could be part of a temple or church, where you hold a high position in the clergy.
- You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.
- In combat you are a powerful, but vulnerable support, that can not only aid with healing, but with utility spells as well.
Class Features
Divine Magic
You may select 2 spells from the Cleric Spell List that do not count against your spell list, in addition to being able to choose the following spells in addition to the Sorcerer spell List.
1st Level Spells
3rd Level Spells
5th Level Spells
Empowered Healing
Spend 1 Sorcery point to empower your next healing by 5 HP, additionally you regain 1 HP
Greater Wound regeneration
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.