Divine Soul: Difference between revisions
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* You may seek to offer aid and healing for those in need and your mission might have led you to Avardon. | * You may seek to offer aid and healing for those in need and your mission might have led you to Avardon. | ||
* In combat you are a | * In combat you are a powerful, but vulnerable support, that can not only aid with healing, but with utility spells as well. | ||
== Class Features == | == Class Features == | ||
=== Divine Magic === | === Divine Magic === | ||
You may select | You may select 2 spells from the [[Cleric Spell List]] that do not count against your spell list, in addition to being able to choose them in your 11 prepared spells. | ||
=== Empowered Healing === | === Empowered Healing === | ||
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=== Greater Wound regeneration === | === Greater Wound regeneration === | ||
Heal a | Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds. | ||
Revision as of 18:59, 20 March 2026
Divine Soul is a Sorcerer sub-class available on Avardon.
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.
- You could be part of a temple or church, where you hold a high position in the clergy.
- You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.
- In combat you are a powerful, but vulnerable support, that can not only aid with healing, but with utility spells as well.
Class Features
Divine Magic
You may select 2 spells from the Cleric Spell List that do not count against your spell list, in addition to being able to choose them in your 11 prepared spells.
Empowered Healing
Spend 1 Sorcery point to empower your next healing by 5 HP, additionally you regain 1 HP
Greater Wound regeneration
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.