Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Divine Soul: Difference between revisions

From Avardon
Shrimp (talk | contribs)
Added Proficiecies
No edit summary
Line 11: Line 11:
* You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.
* You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.


* In combat you are a powerfull, but vulnerable support, that can not only aid with healing, but with utility spells aswell.
* In combat you are a powerful, but vulnerable support, that can not only aid with healing, but with utility spells as well.


== Class Features ==
== Class Features ==


=== Divine Magic ===
=== Divine Magic ===
You may select a few spells from the cleric spell list into your prepared spells.
You may select 2 spells from the [[Cleric Spell List]] that do not count against your spell list, in addition to being able to choose them in your 11 prepared spells.


=== Empowered Healing ===
=== Empowered Healing ===
Line 22: Line 22:


=== Greater Wound regeneration ===
=== Greater Wound regeneration ===
Heal a targed within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.
 
 
Proficiencies:
 
-Quarterstaves
 
-Light Crossbows
 
-Daggers

Revision as of 18:59, 20 March 2026

Divine Soul is a Sorcerer sub-class available on Avardon.

Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.

A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.

In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.

  • You could be part of a temple or church, where you hold a high position in the clergy.
  • You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.
  • In combat you are a powerful, but vulnerable support, that can not only aid with healing, but with utility spells as well.

Class Features

Divine Magic

You may select 2 spells from the Cleric Spell List that do not count against your spell list, in addition to being able to choose them in your 11 prepared spells.

Empowered Healing

Spend 1 Sorcery point to empower your next healing by 5 HP, additionally you regain 1 HP

Greater Wound regeneration

Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.