Movement: Difference between revisions
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= Pineapple's Compendium to Movement within [[Avardon]] = | |||
Have you recently been absconded from your home by strange and dark mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon. | Have you recently been absconded from your home by strange and dark mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon. | ||
== The Basics of Movement == | |||
Movement rules and systems apply during [[RPR]] combat from the very moment that you or another party has declared [[PvP]] and used the [[Roll Initiative]] function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide. | Movement rules and systems apply during [[RPR]] combat from the very moment that you or another party has declared [[PvP]] and used the [[Roll Initiative]] function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide. | ||
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By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat [[abilities]]. | By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat [[abilities]]. | ||
== Changing Direction and Marking Corners == | |||
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical 'corners', such as reaching the bottom of a stairs and wishing to ascend. | While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical 'corners', such as reaching the bottom of a stairs and wishing to ascend. | ||
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction. | In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction. | ||
== Climbing == | |||
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan's climbing mechanic, or you otherwise cannot proceed by simply pressing 'W' and walking forwards, you must use the climbing functionality to represent that your character is climbing. | If you are trying to ascend a surface for which your character will have to mechanically climb using Conan's climbing mechanic, or you otherwise cannot proceed by simply pressing 'W' and walking forwards, you must use the climbing functionality to represent that your character is climbing. | ||
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For characters that have an [[abilities|ability]] or [[feats|feat]] that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above. | For characters that have an [[abilities|ability]] or [[feats|feat]] that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above. | ||
== Falling == | |||
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles. | Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles. | ||
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press 'Take Fall Damage'. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP. | To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press 'Take Fall Damage'. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP. | ||
== Resetting Movement == | |||
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. | Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. | ||
== [[Difficult Terrain]] and AoE zones == | |||
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated. | When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated. | ||
== Forced Movement == | |||
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above. | It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above. | ||
Revision as of 03:34, 25 November 2025
Pineapple's Compendium to Movement within Avardon
Have you recently been absconded from your home by strange and dark mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.
The Basics of Movement
Movement rules and systems apply during RPR combat from the very moment that you or another party has declared PvP and used the Roll Initiative function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide.
Typically, you will not move unless it is your turn (There are exceptions! These will be discussed later in the guide). Once you are allowed to move, the movement counter will appear over the centre of your character model. When you have not moved yet, this counter will display 0.0. The movement counter keeps track of how many 'tiles' you have moved. Each tile represents the same distance as the size of a foundation piece in Conan.
When you are allowed to move you do not have to press any additional buttons to start movement. You may begin moving immediately and may do so at any point. Movement should take place only in the form of straight lines.
By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat abilities.
Changing Direction and Marking Corners
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical 'corners', such as reaching the bottom of a stairs and wishing to ascend.
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction.
Climbing
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan's climbing mechanic, or you otherwise cannot proceed by simply pressing 'W' and walking forwards, you must use the climbing functionality to represent that your character is climbing.
Generally speaking, climbing uses up double movement. This means that climbing up one tile uses up 2.0 tiles of distance from your allowed movement per turn.
You may end your turn whilst climbing. Note that you are not allowed to use any abilities whilst climbing except for spells which do not have somatic components. This is listed in the tooltip for each spell.
To start climbing, /hold/ the comma (,) key to open the movement menu. Select the 'Start Climbing' button. The movement counter will turn beige and the icon will turn to a pyramid to indicate you are currently climbing. To end climbing your character MUST be able stand on solid surface. You may then end climbing by using the Mark Corners function by pressing the comma (,) key once or opening the movement menu.
For characters that have an ability or feat that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above.
Falling
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles.
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press 'Take Fall Damage'. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP.
Resetting Movement
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement.
Difficult Terrain and AoE zones
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated.
Forced Movement
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above.