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Absorb Elements: Difference between revisions

From Avardon
Created page with "{{Infobox Ability |image=AbsorbElements.png |type=Spell |level=1 |school=Abjuration |target=Self |range=0 |radius=None |damage=None |save=None }} '''Absorb Elements''' '''Spell Level:''' 1 '''Area of Effect:''' Self '''School:''' Abjuration '''Duration:''' 1 round '''Usage:''' Combat-only spell, reaction '''Description:''' This spell allows you to capture part of the incoming elemental energy when you take acid, cold, fire, lightning, or thunder damage. You gain r..."
 
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|school=Abjuration
|school=Abjuration
|target=Self
|target=Self
|range=0
|cost=Reaction
|radius=None
|radius=None
|damage=None
|save=None
|save=None
}}
}}
'''Absorb Elements'''
'''Spell Level:''' 1
'''Area of Effect:''' Self
'''School:''' Abjuration
'''Duration:''' 1 round
'''Usage:''' Combat-only spell, reaction


'''Description:'''
'''Description:'''
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This spell allows you to capture part of the incoming elemental energy when you take acid, cold, fire, lightning, or thunder damage. You gain resistance to that damage type until the end of the turn, and the first time you hit with a melee attack on your next turn, you deal '''1d6 extra damage''' of the captured type (selected when triggered).
This spell allows you to capture part of the incoming elemental energy when you take acid, cold, fire, lightning, or thunder damage. You gain resistance to that damage type until the end of the turn, and the first time you hit with a melee attack on your next turn, you deal '''1d6 extra damage''' of the captured type (selected when triggered).


'''Effects:'''
* '''Reaction''': triggers when you take acid, cold, fire, lightning, or thunder damage.
* Captures '''half of the elemental damage''' dealt to you.
* Grants '''resistance to that damage type''' until the end of your turn.
* On your next melee attack, the '''first hit deals an extra 1d6 damage''' of the captured elemental type.
* Intended for '''combat use only'''.
* Intended for '''combat use only'''.

Latest revision as of 01:51, 19 March 2026

Absorb Elements
Type1st Level Spell
SchoolAbjuration
TargetSelf
CostReaction

Description:

This spell allows you to capture part of the incoming elemental energy when you take acid, cold, fire, lightning, or thunder damage. You gain resistance to that damage type until the end of the turn, and the first time you hit with a melee attack on your next turn, you deal 1d6 extra damage of the captured type (selected when triggered).

  • Intended for combat use only.