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Fighting Style: Difference between revisions

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=== Archery===  
==== Archery====
You gain a +2 bonus to attack rolls you make with ranged weapons.
You gain a +2 bonus to attack rolls you make with ranged weapons.
=== Blind Fighting===  
==== Blind Fighting====  
This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don't get advantage against you while you're Blinded.
This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don't get advantage against you while you're Blinded.
=== Defense===  
==== Defense====  
While you are wearing armor, you gain a +1 bonus to AC.
While you are wearing armor, you gain a +1 bonus to AC.
=== Dueling===  
==== Dueling====  
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
=== Protection===  
==== Protection====  
When a creature you can see attacks a target other than you that is within 1 tile of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
When a creature you can see attacks a target other than you that is within 1 tile of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
=== Great Weapon Fighting===  
==== Great Weapon Fighting====  
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
=== Two-Weapon Fighting ===
==== Two-Weapon Fighting ====
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Revision as of 00:36, 19 March 2026

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Blind Fighting

This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don't get advantage against you while you're Blinded.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Protection

When a creature you can see attacks a target other than you that is within 1 tile of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.