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Ice Storm: Difference between revisions

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A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon a failed save, or half as much damage on a successful one.
A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon a failed save, or half as much damage on a successful one.
* Intended for '''combat use only'''.

Revision as of 07:12, 19 March 2026

Ice storm
Type4th Level Spell
SchoolEvocation
Range3 tiles
TargetCylinder, 2 tiles
CostAction
Damage4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon
SaveDexterity


Description:

A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon a failed save, or half as much damage on a successful one.

  • Intended for combat use only.