Ice Storm: Difference between revisions
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A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon a failed save, or half as much damage on a successful one. | A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon a failed save, or half as much damage on a successful one. | ||
* Intended for '''combat use only'''. | |||
Revision as of 07:12, 19 March 2026
| Ice storm | |
|---|---|
| Type | 4th Level Spell |
| School | Evocation |
| Range | 3 tiles |
| Target | Cylinder, 2 tiles |
| Cost | Action |
| Damage | 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon |
| Save | Dexterity |
Description:
A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon a failed save, or half as much damage on a successful one.
- Intended for combat use only.
