Way of the Kensei: Difference between revisions
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Once per turn, and at the cost of a resource action, when you hit a target with a kensei weapon, you can spent 1 ki point to cause this weapon to deal an extra 1d6 damage. | Once per turn, and at the cost of a resource action, when you hit a target with a kensei weapon, you can spent 1 ki point to cause this weapon to deal an extra 1d6 damage. | ||
=== Kensei Weapon == | |||
You may choose 3 weapons to have proficiency with from the following list. | |||
* Shortsword | |||
* Longsword | |||
* Scimitar | |||
* Rapier | |||
* Spear | |||
* Mace | |||
* Quarterstaff | |||
* Shortbow | |||
* Longbow | |||
* Hand Crossbow | |||
* Javelin | |||
Revision as of 04:30, 18 March 2026
Monks of the Way of the Kensei train relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.
A kensei sees a weapon much in the same way a calligrapher or a painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.
Class Features
Kensei's Shot
At the cost of a bonus action, make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an additional 1d4 damage of the weapon's type.
Deft Strike
Once per turn, and at the cost of a resource action, when you hit a target with a kensei weapon, you can spent 1 ki point to cause this weapon to deal an extra 1d6 damage.
= Kensei Weapon
You may choose 3 weapons to have proficiency with from the following list.
- Shortsword
- Longsword
- Scimitar
- Rapier
- Spear
- Mace
- Quarterstaff
- Shortbow
- Longbow
- Hand Crossbow
- Javelin