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War Domain: Difference between revisions

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'''War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of destruction and pillage and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.'''
'''War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of destruction and pillage and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.'''
== Class Features ==
===Proficiencies===
*Heavy Armor
*Martial Weapons


=== War Priest ===
Use your Bonus Action and War Priest Charge to make another attack with an additional 1d6 damage.


Proficiencies
You gain 5 War Priest Charges and they refresh on long rest


-Shields
=== Channel Divinity: Guided Strike ===
Add +10 to your next Attack Roll.


-Simple Weapons
This can be used before any attack, reactions included.


-Heavy Armor
=== Channel Divinity: Wargod's Blessing===
Add +10 to the next Attack Roll of your ally within 3 tiles.


-Medium Armor
This can be used outside of your turn, before another player's attack, including reactions.


-Light Armor
=== Divine Strike: Radiant ===
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Radiant damage. This can only be used once per turn.


-Martial Weapons
===War Domain Spells===
 
====1st Level Spells====
-Flails
* [[Divine Favor]]
 
====2nd Level Spells===
-Morningstars
*[[Magic Weapon]]
====3rd Level Spells====
*[[Crusader's Mantle]]
====4th Level Spells====
*[[Stoneskin]]

Revision as of 02:46, 20 March 2026

War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of destruction and pillage and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.

Class Features

Proficiencies

  • Heavy Armor
  • Martial Weapons

War Priest

Use your Bonus Action and War Priest Charge to make another attack with an additional 1d6 damage.

You gain 5 War Priest Charges and they refresh on long rest

Channel Divinity: Guided Strike

Add +10 to your next Attack Roll.

This can be used before any attack, reactions included.

Channel Divinity: Wargod's Blessing

Add +10 to the next Attack Roll of your ally within 3 tiles.

This can be used outside of your turn, before another player's attack, including reactions.

Divine Strike: Radiant

As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Radiant damage. This can only be used once per turn.

War Domain Spells

1st Level Spells

=2nd Level Spells

3rd Level Spells

4th Level Spells