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Charm Person: Difference between revisions

From Avardon
Huddel (talk | contribs)
Created page with "{{Infobox Ability |image=Charm.png |type=Spell |level=1 |school=Enchantment |target=Single Target |range=3 |radius=None |damage=None |save=wis }} '''Sleep''' '''Spell Level:''' 1 '''Area of Effect:''' Single target '''School:''' Enchantment '''Duration:''' 6 turns or untill disrupted '''Usage:''' Combat spell '''Description:''' You attempt to charm a humanoid you can see within range. '''Effects:''' It must make a Wisdom saving throw, and does so with advantage..."
 
Inkish (talk | contribs)
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{{Infobox Ability
{{Infobox Ability
|image=Charm.png
|image=Charm_Person.png
|type=Spell
|type=Spell
|level=1
|level=1
Line 7: Line 7:
|range=3
|range=3
|radius=None
|radius=None
|damage=None
|saves=Wisdom
|save=wis
}}
}}
'''Sleep'''
'''Spell Level:''' 1
'''Area of Effect:''' Single target
'''School:''' Enchantment
'''Duration:''' 6 turns or untill disrupted
'''Usage:''' Combat spell


'''Description:'''
'''Description:'''


You attempt to charm a humanoid you can see within range.
It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. Lasts 6 turns unless disrupted.
 
'''Effects:'''


It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
* Intended for '''combat use only'''.

Latest revision as of 01:54, 19 March 2026

Charm Person
Type1st Level Spell
SchoolEnchantment
Range3 tiles
TargetSingle Target
SaveWisdom

Description:

It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. Lasts 6 turns unless disrupted.

  • Intended for combat use only.