Militia: Difference between revisions
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== Class Features == | == Class Features == | ||
=== | === [[Extra Attack]] === | ||
{{:Extra Attack}} | |||
=== Militia Feature 2 === | === Militia Feature 2 === | ||
For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll. | For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll. | ||
Revision as of 03:36, 18 March 2026
Militia is a Commoner sub-class available on Avardon.
Keeping Avardons roads and streets safe is what militia men and woman are are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners.
- You might be a part time guard that goes on patroll, when not going about your normal day to day life.
- While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those pesky monsters show up.
- Maybe you did not come from far away, but where born in Avardon, having lived your happy little life in the small county, untill it became a domain of dread.
Class Features
As part of your attack action you make another attack.
Militia Feature 2
For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll.