Berserker: Difference between revisions
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== | === Subclass Features === | ||
=== [[Frenzy]] === | === [[Frenzy]] === | ||
{{:Frenzy}} | {{:Frenzy}} | ||
=== [[Intimidating Presence]] === | === [[Intimidating Presence]] === | ||
{{:Intimidating_Presence}} | {{:Intimidating_Presence}} | ||
Revision as of 21:45, 12 March 2026
For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Subclass Features
You can go into a frenzy when you rage as a bonus action. If you do so, you can make a single melee weapon attack. Each use will cause a stack of Frenzied Strain on your character
You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 3 tiles of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you. This effect ends if the creature ends its turn out of line of sight.