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Swashbuckler: Difference between revisions

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m Rakish Audacity requires player to be within one tile of target
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Reflected which Abilities are once per Short Rest
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==  Dirty Trick: Flick o' the Wrist ==
==  Dirty Trick: Flick o' the Wrist ==
Attempt to Disarm your opponent's main hand weapon (Dex Save).
Once per Short Rest, Attempt to Disarm your opponent's main hand weapon (Dex Save).


A successful hit grants you advantage against this target until the end of your next turn.
A successful hit grants you advantage against this target until the end of your next turn.
Line 22: Line 22:
Damage: 1d6 Bludgening
Damage: 1d6 Bludgening


Attempt to Blind your opponent (CON Save)
Once per Short Rest, Attempt to Blind your opponent (CON Save)


A Successful hit grants you advantage against this target until the end of your next turn.
A Successful hit grants you advantage against this target until the end of your next turn.

Revision as of 19:00, 13 August 2026

Swashbuckler is a Rogue sub-class available on Avardon.

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

  • As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.
  • You might be a usual guest in the local taverns, flirting with people and sometimes cutting some coin pouches to pay for your drinks.
  • In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.

Rakish Audacity

You can use your sneak attack without Advantage if you are within 1 Tile of the target, there are no other combatants within 1 Tile of the target, or if you have an ally within that range.

 Dirty Trick: Flick o' the Wrist

Once per Short Rest, Attempt to Disarm your opponent's main hand weapon (Dex Save).

A successful hit grants you advantage against this target until the end of your next turn.

 Dirty Trick: Sand Toss

Damage: 1d6 Bludgening

Once per Short Rest, Attempt to Blind your opponent (CON Save)

A Successful hit grants you advantage against this target until the end of your next turn.

 Dirty Trick: Vicious Mockery

Damage: 2d4 Psychic

Save Wisdom

A Successful hit grants you Advantage against this target until the end of your next turn.

 Panache

Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else. This effect lasts for three turns.

Persuasion vs Insight

Deft Landing

Whenever you fall 2 tiles or less, you take no fall damage.

Fancy Footwork

After making an attack against a target, they won't be able to make an opportunity attack against you until the end of your turn.