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Chill Touch: Difference between revisions

From Avardon
Created page with "{{Infobox Ability |image=ChillTouch.png |type=Spell |level=0 |school=Necromancy |target=Single Target |range=6 |radius=None |damage=2d8 (Necrotic) |save=None }} '''Chill Touch''' '''Spell Level:''' Cantrip (0) '''Area of Effect:''' Single target '''School:''' Necromancy '''Duration:''' 1 round '''Usage:''' Combat spell '''Description:''' You create a ghostly skeletal hand in the space of a creature you can see within range. Make a '''ranged spell attack''' against..."
 
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|radius=None
|radius=None
|damage=2d8 (Necrotic)
|damage=2d8 (Necrotic)
|save=None
|saves=AC
|cost=Action
}}
}}
'''Chill Touch'''
'''Spell Level:''' Cantrip (0)
'''Area of Effect:''' Single target
'''School:''' Necromancy
'''Duration:''' 1 round
'''Usage:''' Combat spell


'''Description:'''
'''Description:'''
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You create a ghostly skeletal hand in the space of a creature you can see within range. Make a '''ranged spell attack''' against the target’s AC. On a hit, it deals necrotic damage and prevents the target from regaining hit points until the start of your next turn.
You create a ghostly skeletal hand in the space of a creature you can see within range. Make a '''ranged spell attack''' against the target’s AC. On a hit, it deals necrotic damage and prevents the target from regaining hit points until the start of your next turn.


'''Effects:'''
* Make a '''ranged spell attack''' against the target’s AC.
* On a hit, deals '''2d8 necrotic damage'''.
* Target '''cannot regain hit points''' until the start of your next turn.
* Only affects '''one target per casting'''.
* Lasts '''1 round'''.
* Intended for '''combat use only'''.
* Intended for '''combat use only'''.

Latest revision as of 08:32, 19 March 2026

Chill Touch
TypeCantrip Level Spell
SchoolNecromancy
Range6 tiles
TargetSingle Target
CostAction
Damage2d8 (Necrotic)
SaveAC

Description:

You create a ghostly skeletal hand in the space of a creature you can see within range. Make a ranged spell attack against the target’s AC. On a hit, it deals necrotic damage and prevents the target from regaining hit points until the start of your next turn.

  • Intended for combat use only.