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Commoner: Difference between revisions

From Avardon
Starting Gear
Line 17: Line 17:
* Shovel
* Shovel
* Cleaver
* Cleaver
=== Commoner Benefits ===
+2 to max Profession Energy
+2 to daily Profession Energy
+100 max profession level
Recovering d8 (instead of d4) Wounds on Long Rest
Proficiencies: Light Armor, Pikes, Spears, Sickles, Handaxes, War Picks


* +2 to max Profession Energy
* +2 to daily Profession Energy
* +100 max profession level
* Recovering d8 (instead of d4) Wounds on Long Rest
* Proficiencies: Light Armor, Pikes, Spears, Sickles, Handaxes, War Picks
===[[Avoid Danger]]===
===[[Avoid Danger]]===
{{:Avoid_Danger}}
{{:Avoid_Danger}}

Revision as of 21:38, 14 May 2026

Commoner
Hit Points77
Saving ThrowsAll +2

Commoners are the civilians and main work force of Avardon. They're not particularly good at fighting monsters or other people, but they are quite skilled in other areas of life, especially in their crafts.

Class Features

Starting Gear

  • Pitchfork
  • Pickaxe
  • Shovel
  • Cleaver

Commoner Benefits

+2 to max Profession Energy +2 to daily Profession Energy +100 max profession level Recovering d8 (instead of d4) Wounds on Long Rest Proficiencies: Light Armor, Pikes, Spears, Sickles, Handaxes, War Picks

You are not typically inclined to stick around when confronted with a threat.

Whenever you are attacked you may use your Reaction to Disengage, provoking no Opportunity Attacks on your next turn.

Give your ally a helping hand, Removing their Entangled, Ensnared, Dazed, Off Balance, Weak Grip, Asleep, Burning, and Prone Conditions. If the Target Doesn't Suffer from any of these conditions, you give them +1d10 bonus to their next Attack Roll Instead.

Subclasses

Artisan

Laborer

Militia

Scholar