Shadow Magic: Difference between revisions
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You have dark vision with a range of 12 Tiles. | You have dark vision with a range of 12 Tiles. | ||
You can cast a magical darkness by spending 2 sorcery points which only you can see through. This does not consume a spell slot, and does not grant you the darkness spell. | |||
===Strength of the Grave=== | ===Strength of the Grave=== | ||
Whenever damage reduces you to 0 hit points, instead drop to 1 hit point. | Whenever damage reduces you to 0 hit points, instead drop to 1 hit point. | ||
Revision as of 05:17, 22 March 2026
Shadow Magic is a Sorcerer sub-class available on Avardon.
You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.
The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.
- You might be part of a secret organization, for which you infiltrate and collect important knowledge and information.
- As a creature, that is innately intertwined with dark forces you might have felt drawn to the domain of dread. Maybe you even went there on purpose.
Class Features
Eyes of the Dark
You have dark vision with a range of 12 Tiles.
You can cast a magical darkness by spending 2 sorcery points which only you can see through. This does not consume a spell slot, and does not grant you the darkness spell.
Strength of the Grave
Whenever damage reduces you to 0 hit points, instead drop to 1 hit point.