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Ice Storm: Difference between revisions

From Avardon
Dirkh (talk | contribs)
Created page with "{{Infobox Ability | name = '''Ice storm''' | image = thumb | range = 3 | target = Cylinder, 2 tiles | cost = Action | damage = 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon | level = 4 | school = Evocation | type = Spell | saves = Dexterity }} Description: A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold..."
 
Dirkh (talk | contribs)
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{{Infobox Ability
{{Infobox Ability
| name = '''Ice storm'''
| name = '''Ice storm'''
| image =  
| image = Ice Storm.png
[[File:Ice Storm.png|thumb]]
| range = 3
| range = 3
| target = Cylinder, 2 tiles
| target = Cylinder, 2 tiles
| cost = Action
| cost = Action
| damage =  4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon
| damage =  4d6 (4~24) Cold + 2d8 (2~16) Bludgeoning
| level = 4
| level = 4
| school = Evocation
| school = Evocation
Line 16: Line 15:
Description:
Description:


A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon a failed save, or half as much damage on a successful one.
A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoning a failed save, or half as much damage on a successful one.
 
* Intended for '''combat use only'''.

Latest revision as of 15:58, 19 March 2026

Ice storm
Type4th Level Spell
SchoolEvocation
Range3 tiles
TargetCylinder, 2 tiles
CostAction
Damage4d6 (4~24) Cold + 2d8 (2~16) Bludgeoning
SaveDexterity


Description:

A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoning a failed save, or half as much damage on a successful one.

  • Intended for combat use only.