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Sorcerer: Difference between revisions

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infobox spells and spelling errors
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[[File:Sorcerer PHB5e2024.png|thumb]]
{{Infobox Class
{{Infobox Class
| name = Sorcerer
| name = Sorcerer
| image =  
| image =  
| caption =  
| caption =  
| hp = 72
| hp = 69
| st = Constitution, Charisma
| cr = 10 LR
| description =
| description =
| spells = [[Sorcerer Spell List]]
| spells = [[Sorcerer Spell List]]
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'''Somewhere in your bloodline there was a powerful magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.'''
'''Somewhere in your bloodline there was a powerful magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.'''


'''Hit Points:''' +42
== Class Features ==
 
=== Spellcasting ===
'''Saving Throws:''' Constitution, Charisma +4
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.
 
'''Class Resources (Sorcery Points) :''' 10


'''Spellcasting Ability:''' Charisma
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)


== Class Features ==
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].


=== '''[[Metamagic]]''' ===
=== Metamagic ===
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice.  
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice.  


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* '''Quickened Spell''': Refunds the Action it has cost to cast a spell in exchange for a bonus action.
* '''Quickened Spell''': Refunds the Action it has cost to cast a spell in exchange for a bonus action.
* '''Subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components.
* '''Subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components.
== Class Abilities ==


=== Create Spell Slot ===
=== Create Spell Slot ===
Convert Spell Slots into Sorcery points.
* Level 1 (1 Sorcery Points)
* Level 2 (2 Sorcery Points)
* Level 3 (3 Sorcery Points)
* Level 4 (4 Sorcery Points)
* Level 5 (5 Sorcery Points)
=== Create Sorcery Points ===
Convert Sorcery points into spell slots.
Convert Sorcery points into spell slots.


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* Level 5 (7 Sorcery Points)
* Level 5 (7 Sorcery Points)


=== Spellcasting ===
=== Create Sorcery Points ===
You have learned to draw on the magic of your bloodline through training and practice to cast spells. Your spell casting modifier is equal to 8 + proficiency bonus + charisma modifier.
Convert Spell Slots into Sorcery points.


=== Spells ===
* Level 1 (1 Sorcery Point)
You may memorize '''11''' spells to call upon from the [[Sorcerer Spell List]].
* Level 2 (2 Sorcery Points)
* Level 3 (3 Sorcery Points)
* Level 4 (4 Sorcery Points)
* Level 5 (5 Sorcery Points)


== Subclasses ==
== Subclasses ==
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[[Storm Sorcery]]
[[Storm Sorcery]]
== Sorcerer Flavor Spells ==
* [[Flavor_Spells#Control_Flames|Control Flames]]
* [[Flavor_Spells#Levitate|Levitate]]
* [[Flavor_Spells#Light|Light]]
* [[Flavor_Spells#Mage_Hand|Mage Hand]]
* [[Flavor_Spells#Mending|Mending]]
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]
* [[Flavor_Spells#Major_Image|Major Image]]
* [[Flavor_Spells#Mold_Earth|Mold Earth]]
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]
* [[Flavor_Spells#Shape_Water|Shape Water]]

Latest revision as of 02:30, 7 April 2026

Sorcerer
Hit Points69
Saving ThrowsConstitution, Charisma
Class Resources10 LR
Spell Slots
Sorcerer Spell List
  • 1st Level: 4
  • 2nd Level: 3
  • 3rd Level: 3
  • 4th Level: 3
  • 5th Level: 2
External Links
Sorcerer on D&D 5e Wiki
Sorcerer on Forgotten Realms Wiki

Somewhere in your bloodline there was a powerful magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.

Class Features

Spellcasting

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.

Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4) Spell attack modifier = Charisma modifier + Proficiency Bonus (4)

You may memorize 11 spells and 6 cantrips to call upon from the Sorcerer Spell List.

Metamagic

You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice.

  • Careful Spell: Allies caught in your spell automatically succeed on their saving throw
  • Distant Spell: Doubles the cast range of your next AOE Spell
  • Quickened Spell: Refunds the Action it has cost to cast a spell in exchange for a bonus action.
  • Subtle Spell: Allows you to cast a spell without the use of Somatic or verbal components.

Create Spell Slot

Convert Sorcery points into spell slots.

  • Level 1 (2 Sorcery Points)
  • Level 2 (3 Sorcery Points)
  • Level 3 (5 Sorcery Points)
  • Level 4 (6 Sorcery Points)
  • Level 5 (7 Sorcery Points)

Create Sorcery Points

Convert Spell Slots into Sorcery points.

  • Level 1 (1 Sorcery Point)
  • Level 2 (2 Sorcery Points)
  • Level 3 (3 Sorcery Points)
  • Level 4 (4 Sorcery Points)
  • Level 5 (5 Sorcery Points)

Subclasses

Divine Soul

Shadow Magic

Storm Sorcery

Sorcerer Flavor Spells