Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Storm Herald: Difference between revisions

From Avardon
Mocaris (talk | contribs)
No edit summary
Bulltrup (talk | contribs)
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 3: Line 3:
Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.
Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.


== Class Features ==
=== Subclass Features ===
=== [[Rage]] ===
==== [[Storm Aura Desert]] ====
{{:Rage}}
{{:Storm Aura_Desert}}
=== [[Reckless Attack]] ===
==== [[Storm Aura Sea]] ====
{{:Reckless_Attack}}
=== [[StormAura_Desert]] ===
{{:StormAura_Desert}}
=== [[Storm Aura Sea]] ===
{{:Storm Aura Sea}}
{{:Storm Aura Sea}}
 
==== [[Storm Aura Tundra]] ====
 
{{:Storm Aura Tundra}}
'''Storm Aura - Tundra:''' Grant 4 temporary HP and Cold resistance to creatures of your choice.

Latest revision as of 22:03, 12 March 2026

Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.

Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.

Subclass Features

When this effect is activated deal 2d6 Lightning damage (DEX save) to a creature of your choice, and provide Lightning resistance to allies within the radius of 1 tile.

When this effect is activated deal 2d6 Lightning damage (DEX save) to a creature of your choice, and provide Lightning resistance to allies within the radius of 1 tile.

Grant 4 temporary HP and Cold resistance to five creatures of your choice.