Commoner: Difference between revisions
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== Class Features == | == Class Features == | ||
===Proficiencies=== | |||
* Light Armor | |||
* Pikes | |||
* Spears | |||
* Sickles | |||
* Handaxes | |||
* War Picks | |||
=== Starting Gear === | === Starting Gear === | ||
Latest revision as of 21:38, 14 May 2026
| Commoner | |
|---|---|
| Hit Points | 77 |
| Saving Throws | All +2 |
Commoners are the civilians and main work force of Avardon. They're not particularly good at fighting monsters or other people, but they are quite skilled in other areas of life, especially in their crafts.
Class Features
Proficiencies
- Light Armor
- Pikes
- Spears
- Sickles
- Handaxes
- War Picks
Starting Gear
- Pitchfork
- Pickaxe
- Shovel
- Cleaver
Commoner Benefits
- +2 to max Profession Energy
- +2 to daily Profession Energy
- +100 max profession level
- Recovering d8 (instead of d4) Wounds on Long Rest
You are not typically inclined to stick around when confronted with a threat.
Whenever you are attacked you may use your Reaction to Disengage, provoking no Opportunity Attacks on your next turn.
Give your ally a helping hand, Removing their Entangled, Ensnared, Dazed, Off Balance, Weak Grip, Asleep, Burning, and Prone Conditions. If the Target Doesn't Suffer from any of these conditions, you give them +1d10 bonus to their next Attack Roll Instead.