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Disguise Self: Difference between revisions

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add info about the 20 minutes cooldown
 
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You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Weapons can only take on the illusion of similar weapons; a one handed sword cannot take on the appearance of something other than a one-handed sword, for example. Otherwise, the extent of the illusion is up to you.


The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.


To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC using the Inspect ability.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC using the Inspect ability. <small>A failed Inspect roll will apply a global 20 minutes cooldown, causing any follow-up attempts at discerning that you are disguised to fail automatically.</small>


<small>Note: You can only assume a form of a playable race on Avardon and you may not impersonate other characters.</small>
<small>Note: You can only assume a form of a playable race on Avardon and you may not impersonate other characters.</small>

Latest revision as of 01:08, 28 June 2026

Disguise Self
Type1st Level Spell
SchoolIllusion
TargetSelf
Cost1 Action
Duration6 hours
SaveInvestigation (Intelligence)

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Weapons can only take on the illusion of similar weapons; a one handed sword cannot take on the appearance of something other than a one-handed sword, for example. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC using the Inspect ability. A failed Inspect roll will apply a global 20 minutes cooldown, causing any follow-up attempts at discerning that you are disguised to fail automatically.

Note: You can only assume a form of a playable race on Avardon and you may not impersonate other characters.