Ranger: Difference between revisions
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== Class Features == | == Class Features == | ||
=== Proficiencies === | |||
* Shields | |||
* Martial Weapons | |||
* Medium Armor | |||
=== Spellcasting === | === Spellcasting === | ||
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Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4) | Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4) | ||
Spell attack modifier = Wisdom modifier + Proficiency Bonus (4) | <BR>Spell attack modifier = Wisdom modifier + Proficiency Bonus (4) | ||
You may memorize 6 spells from the [[Ranger Spell List]]. | You may memorize 6 spells from the [[Ranger Spell List]]. | ||
Latest revision as of 10:18, 20 April 2026

| Ranger | |
|---|---|
| Hit Points | 94 |
| Saving Throws | Strength, Dexterity |
| Spell Slots | |
Ranger Spell List
| |
| External Links | |
| Ranger on D&D 5e Wiki | |
| Ranger on Forgotten Realms Wiki | |
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Class Features
Proficiencies
- Shields
- Martial Weapons
- Medium Armor
Spellcasting
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)
Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)
You may memorize 6 spells from the Ranger Spell List.
Camouflage yourself with your environment to gain a +10 bonus to Stealth while hiding, as long as you stand still.
As part of your attack action you make another attack.
Give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier.
Swimming speed
Your swimming speed is now equal to your regular movement speed
Fighting Styles
Able to take one of the following Fighting Styles
- Archery
- Blind Fighting
- Close Quarters Shooter
- Defense
- Druidic Warrior
- Dueling
- Two-Weapon Fighting