Eldritch Knight: Difference between revisions
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[[File:Class Fighter Eldritch Knight Badge Icon.png|thumb]] | [[File:Class Fighter Eldritch Knight Badge Icon.png|thumb]] | ||
{{Infobox Class | |||
| spells = [[Wizard Spell List]] | |||
* 1st Level: 4 | |||
* 2nd Level: 3 | |||
}} | |||
'''The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.''' | '''The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.''' | ||
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=== Weapon Bond === | === Weapon Bond === | ||
You cannot be disarmed. | You cannot be disarmed. | ||
=== Eldritch Strike === | |||
When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn. | |||
=== Spellcasting Ability === | === Spellcasting Ability === | ||
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You may learn 7 Spells up to 2nd Level and 3 Cantrips from the [[Wizard Spell List]]. | You may learn 7 Spells up to 2nd Level and 3 Cantrips from the [[Wizard Spell List]]. | ||
===Eldritch Knight Flavor Spells=== | |||
* [[Flavor_Spells#Dancing_Lights|Dancing Lights]] | |||
* [[Flavor_Spells#Light|Light]] | |||
* [[Flavor_Spells#Mage_Hand|Mage Hand]] | |||
* [[Flavor_Spells#Mending|Mending]] | |||
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]] | |||
* [[Flavor_Spells#Prestidigitation|Prestidigitation]] | |||
* [[Flavor_Spells#Shape_Water|Shape Water]] | |||
Latest revision as of 21:27, 5 May 2026

| Eldritch Knight | |
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| Spell Slots | |
Wizard Spell List
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The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.
Class Features
War Magic
You have honed your body and magic for war. After you cast a Cantrip, you can make a Weapon Attack using your Bonus Action.
Weapon Bond
You cannot be disarmed.
Eldritch Strike
When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization.
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4) Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)
You may learn 7 Spells up to 2nd Level and 3 Cantrips from the Wizard Spell List.