Paladin: Difference between revisions
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== Class Features == | == Class Features == | ||
===Proficiencies=== | |||
* Shields | |||
* Light Armor | |||
* Medium Armor | |||
* Heavy Armor | |||
* Simple Weapons | |||
* Martial Weapons | |||
* | |||
===Spellcasting Ability=== | ===Spellcasting Ability=== | ||
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===Fighting Styles=== | ===Fighting Styles=== | ||
You may choose the following from the [[Fighting | You may choose the following from the [[Fighting Styles]] list. | ||
* Blind Fighting | * Blind Fighting | ||
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[[Oath of Vengeance]] | [[Oath of Vengeance]] | ||
== Paladin Flavor Spells == | |||
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]] | |||
* [[Flavor_Spells#Light|Light]] | |||
Latest revision as of 02:16, 7 April 2026

| Paladin | |
|---|---|
| Hit Points | 91 |
| Saving Throws | Charisma, Wisdom |
| Class Resources | 5 LR |
| Spell Slots | |
Paladin Spell List
| |
| External Links | |
| Paladin on D&D 5e Wiki | |
| Paladin on Forgotten Realms Wiki | |
Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Class Features
Proficiencies
- Shields
- Light Armor
- Medium Armor
- Heavy Armor
- Simple Weapons
- Martial Weapons
Spellcasting Ability
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions.
Spell save DC = 8 + Charisma modifier + 4 Spell attack modifier = Charisma modifier + 4
You may memorize 14 spells from the Paladin Spell List.
Aura of Protection
Whenever you or a friendly creature within 1 tile of you must make a saving throw in combat, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.
Using your bonus action, tap into your spiritual awareness to gain Advantage on Attack Rolls against Celestials, Fiends and Undead.
At the cost of a 1st level spell slot and an attack action, strike an enemy with your weapon, dealing radiant damage in addition to the weapon's damage.
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing fire damage in addition to the weapon's damage. Additionally Fire damage is dealt to the foe every turn, which requires you to maintain concentration for 10 turns.
Bonus Action and Spell Slot are only spent if the attack hits.
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing thunder damage in addition to the weapon's damage. The target is pushed 1 tile away and will fall Prone unless they pass a Strength Saving Throw.
Bonus action and Spell Slot are only spent if the attack hits.
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon's damage. The target will be Frightened unless they pass a Wisdom Saving Throw.
Bonus action and Spell Slot are only spent if the attack hits.
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon's damage. The target will be marked and cannot go invisible.
Bonus action and Spell Slot are only spent if the attack hits.
At the cost of a 3rd level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Radiant damage in addition to the weapon's damage. The target will be Blinded unless they pass a Constitution Saving Throw.
Bonus action and Spell Slot are only spent if the attack hits.
Fighting Styles
You may choose the following from the Fighting Styles list.
- Blind Fighting
- Defense
- Dueling
- Protection
- Great Weapon Fighting