Ranger: Difference between revisions
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Your swimming speed is now equal to your regular movement speed | Your swimming speed is now equal to your regular movement speed | ||
===Fighting Styles=== | |||
Able to take one of the following [[Fighting Styles]] | |||
* Archery | |||
* Blind Fighting | |||
* Close Quarters Shooter | |||
* Defense | |||
* Druidic Warrior | |||
* Dueling | |||
* Two-Weapon Fighting | |||
* | |||
== Subclasses == | == Subclasses == | ||
Latest revision as of 18:09, 27 March 2026

| Ranger | |
|---|---|
| Hit Points | 94 |
| Saving Throws | Strength, Dexterity |
| Spell Slots | |
Ranger Spell List
| |
| External Links | |
| Ranger on D&D 5e Wiki | |
| Ranger on Forgotten Realms Wiki | |
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Class Features
Spellcasting
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus Spell attack modifier = Wisdom modifier + Proficiency Bonus
You may memorize 6 spells from the Ranger Spell List.
Camouflage yourself with your enviornment to gain a +10 bonus to Stealth while hiding, as long as you stand still.
As part of your attack action you make another attack.
Give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier.
Swimming speed
Your swimming speed is now equal to your regular movement speed
Fighting Styles
Able to take one of the following Fighting Styles
- Archery
- Blind Fighting
- Close Quarters Shooter
- Defense
- Druidic Warrior
- Dueling
- Two-Weapon Fighting