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Berserker: Difference between revisions

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Mocaris (talk | contribs)
Added class skills
Bulltrup (talk | contribs)
m formmating
 
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'''Rage:''' Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on Strength saving throws.
==== Subclass Features ====
 
===== [[Frenzy]] =====
'''Reckless Attack:''' Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
{{:Frenzy}}
 
===== [[Intimidating Presence]] =====
'''Frenzied Strike:''' Exchange your bonus action for an additional attack action. Will cause a stack of Frenzied Strain on your character.
{{:Intimidating_Presence}}
 
'''Intimidating Presence:''' Menace an enemy and instil a terrible fear within them. While Frightened, your enemy has Disadvantage on Attack Rolls and cannot move closer to you.

Latest revision as of 22:08, 12 March 2026

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.


Subclass Features

You can go into a frenzy when you rage as a bonus action. If you do so, you can make a single melee weapon attack. Each use will cause a stack of Frenzied Strain on your character

You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 3 tiles of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you. This effect ends if the creature ends its turn out of line of sight.