Fighter: Difference between revisions
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'''Saving Throws''': Strength, Constitution +4 | '''Saving Throws''': Strength, Constitution +4 | ||
== Class Features == | |||
Extra Attack | === Extra Attack === | ||
All fighters have two attack actions per turn. | All fighters have two attack actions per turn. | ||
Action Surge | === Action Surge === | ||
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn. | Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn. | ||
Second Wind | === Second Wind === | ||
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. | Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. | ||
Latest revision as of 16:56, 12 March 2026
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Hit Points: +64
Saving Throws: Strength, Constitution +4
Class Features
Extra Attack
All fighters have two attack actions per turn.
Action Surge
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.
Second Wind
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points.