Moonbeam: Difference between revisions
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Created page with "{{Infobox Ability |image=Moonbeam.png |type=Spell |level=2 |school=Evocation |target=AoE |cost=Action |range=6 |radius=0.5 |damage=2d6 (Radiant) |saves=Constitution |concentration=10 }} '''Description:''' A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet. When the Cylinder..." |
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|range=6 | |range=6 | ||
|radius=0.5 | |radius=0.5 | ||
|damage= | |damage=2d10 (Radiant) | ||
|saves=Constitution | |saves=Constitution | ||
|concentration=10 | |concentration=10 | ||
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A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet. | A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet. | ||
When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes | When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can't shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell's area moves into its space and when it enters the spell's area or ends its turn there. A creature makes this save only once per turn. | ||
* Intended for '''combat use only'''. | * Intended for '''combat use only'''. | ||
Latest revision as of 23:03, 4 October 2026
| Moonbeam | |
|---|---|
| Type | 2nd Level Spell |
| School | Evocation |
| Range | 6 tiles |
| Target | Area of Effect (0.5 tiles radius) |
| Cost | Action |
| Concentration | up to 10 turns |
| Damage | 2d10 (Radiant) |
| Save | Constitution |
Description: A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet.
When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can't shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell's area moves into its space and when it enters the spell's area or ends its turn there. A creature makes this save only once per turn.
- Intended for combat use only.
