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Factions on Avardon are primarily a narrative framework connected to the [[Settlements]] system. Characters can join a faction to get access to faction missions and work towards common goals.
== Factions ==
== Factions ==
[[Farkas de Brasov]]'s children are behind each of the three influential factions of the land. The [[Gilded Hand]] and [[The Wardens]] are entangled in more of a cold war between each other. Neither openly strike at the other, mostly they oppose each other through underhanded tactics such as intrigue and influence. With both of them openly supporting Lord Farkas.
Daughters of [[Farkas de Brasov]] are behind each of the three influential factions of the land. The [[Gilded Hand]] and [[The Wardens]] both openly support Count Farkas, while the two of them are engaged in a cold war. Neither openly strike at the other in large battles that would risk high casualties. Rather than that, they mostly oppose each other through politics and underhanded tactics such as intrigue and sabotage. Smaller skirmishes do happen, but usually with a specific goal, rather than in attempt to eliminate anyone on the other side. Meanwhile, [[The Pale Vigil]] has kept itself under wraps, rumored to be opposing both '''The Wardens''' and '''Gilded Hand'''.
 
=== [[The Wardens]] ===
[[File:The Wardens.png|thumb|200px|alt=The Wardens]]
A faction headed by an excellent strategist and commander, '''Grand Marshall''' [[Levan Borgar]], and the eldest daughter of Count Farkas, [[Ilona de Brasov]]. '''The Wardens''' operate as a military organization with the largest standing army in the realm of [[Avardon]].
 
'''The Wardens''' believe people must grow strong through hardship and vigilance, and they must cow the curse upon these lands into submission through might. There is place for common folk, but among soldiers there is no place for weakness.
 
Backed by old noble houses, '''Wardens''' follow tradition and don't shy away from grand displays of their power and order, be it through architecture, tournaments, or even their firm hierarchies.


== The Sisters ==
=== [[Gilded Hand]] ===
The oldest, [[Ilona de Brasov]], seems to wish to gather soldiers and those who believe people must grow strong through hardship and vigilance, that they must cow the curse upon these lands into submission through might. Her middle sister, [[Katalin de Brasov]], seems more inclined towards restoring the political and economic foundations that once made these lands so very prosperous. Their younger sister, [[Reka de Brasov]], said to be sickly and rather enigmatic, is similar to her father in that she is almost never seen in the courts of the capital. Some claim her naively obsessed with old legends and the origins of the maladies that infect this land.
[[File:Gilded Hand.png|thumb|200px|alt=Gilded Hand]]
Many of the merchant guilds of [[Avardon]] were recently united under one banner by no other than [[Katalin de Brasov]] and her council. Groups of soldiers soon followed with the growing need for protection of their trade. But the '''Gilded Hand''' certainly didn't stop there, quickly extending its fingers in all other areas of life.


=== [[Gilded_Hand|Gilded Hand]] ===
'''Gilded Hand''' aims to restore the political and economic foundations that once made these lands so very prosperous. While from the outside their influence and actions may seem chaotic, every move is precisely calculated.
Ambitions of [[Katalin de Brasov]] lie in the means of production. Resource, goods, and coin must flow. Artisans, laborers, and merchants; most major productivity ultimately winds up in a Gilded ledger. These lands were prosperous once, and Katalin is determined to rebuild the means of resource extraction, production, and commerce that saw [[Avardon]] prosper in the past. Those that try to skirt the '''Gilded Hand's''' rules, enforcement, dues, or forego their protections or standards see the '''Gilded Hand''' become an iron fist courtesy of well-funded and well-equipped mercenaries. The '''Gilded Hand''' is thereby a loosely organized collection of common interests and remains the only hope most will ever have of rising above the station of their birth. For better and for worse, competence and ruthlessness are rewarded in equal measure. They are the rivals of [[The Wardens]].


=== [[The_Wardens|The Wardens]] ===
Relying on their dynamic nature, '''Gilded Hand''' is involved in ever-changing politics and pulls on their many strings to achieve their goals by any means necessary.
A faction headed by [[Levan Borgar|Viscount Levan Borgar]], a minor noble who garnered greater attention when he began courting [[Ilona de Brasov]], the eldest daughter of [[Count Farkas]]. This faction operates as a military organization where '''Borgar''' is the lead, holding the title of '''Grand Marshall''', though it is widely debated just how influential Ilona is in decisions made by the order. Regardless, the organization is a powerful one, having the largest standing army in the realm, and having '''Borgar''' as lead, who has already shown himself to be an excellent commander and strategist. They are the rivals of the [[Gilded Hand]].


=== [[The_Pale_Vigil|The Pale Vigil]] ===
=== [[The Pale Vigil]] ===
They are a highly secretive organization opposing both [[The Wardens]] and [[Gilded Hand]]. Rumor has it, that [[Reka de Brasov]] is leading this effort, but little is known of their organization, numbers, or goals. They have virtually no influence at the moment.
Very little is known of this highly secretive organization. Most never even heard of the name and disregard its existence. There is no known presence or influence in any of the towns. Joining is basically impossible when there's no lead to find them, but perhaps in time they might find you.

Latest revision as of 16:13, 20 September 2026

Factions on Avardon are primarily a narrative framework connected to the Settlements system. Characters can join a faction to get access to faction missions and work towards common goals.

Factions

Daughters of Farkas de Brasov are behind each of the three influential factions of the land. The Gilded Hand and The Wardens both openly support Count Farkas, while the two of them are engaged in a cold war. Neither openly strike at the other in large battles that would risk high casualties. Rather than that, they mostly oppose each other through politics and underhanded tactics such as intrigue and sabotage. Smaller skirmishes do happen, but usually with a specific goal, rather than in attempt to eliminate anyone on the other side. Meanwhile, The Pale Vigil has kept itself under wraps, rumored to be opposing both The Wardens and Gilded Hand.

The Wardens

A faction headed by an excellent strategist and commander, Grand Marshall Levan Borgar, and the eldest daughter of Count Farkas, Ilona de Brasov. The Wardens operate as a military organization with the largest standing army in the realm of Avardon.

The Wardens believe people must grow strong through hardship and vigilance, and they must cow the curse upon these lands into submission through might. There is place for common folk, but among soldiers there is no place for weakness.

Backed by old noble houses, Wardens follow tradition and don't shy away from grand displays of their power and order, be it through architecture, tournaments, or even their firm hierarchies.

Gilded Hand

Many of the merchant guilds of Avardon were recently united under one banner by no other than Katalin de Brasov and her council. Groups of soldiers soon followed with the growing need for protection of their trade. But the Gilded Hand certainly didn't stop there, quickly extending its fingers in all other areas of life.

Gilded Hand aims to restore the political and economic foundations that once made these lands so very prosperous. While from the outside their influence and actions may seem chaotic, every move is precisely calculated.

Relying on their dynamic nature, Gilded Hand is involved in ever-changing politics and pulls on their many strings to achieve their goals by any means necessary.

Very little is known of this highly secretive organization. Most never even heard of the name and disregard its existence. There is no known presence or influence in any of the towns. Joining is basically impossible when there's no lead to find them, but perhaps in time they might find you.